
- #CHRONO TRIGGER REMAKE KICKSTARTER INSTALL#
- #CHRONO TRIGGER REMAKE KICKSTARTER ZIP FILE#
- #CHRONO TRIGGER REMAKE KICKSTARTER ARCHIVE#
Chrono Trigger has a received a few different ports over the years, coming to the Nintendo DS and to PC, but a truly new version hasn't cropped up in a while. The time travel titan Chrono Trigger is the natural companion for its interdimensional cousin.Īs well-liked as Chrono Cross was in its time, Chrono Trigger is more famously acclaimed, still regarded as a top-tier RPG some twenty-five years after its release. Of course, if Chrono Cross makes a comeback, then its predecessor ought to get a remaster too. That's why it's no surprise to hear leaks claiming that a Chrono Chross remaster is in the works, potentially reviving one of Square Enix's most acclaimed games. Microsoft is working on new entries in the Fable and Perfect Dark franchises, bringing them back to the Xbox, while Sony is enjoying a successful new generation of God of War games. Can't stand looking at yellow skinned Crono.The video game industry is filled to the brim with remakes, reboots, and revivals lately. Where are the original sprites located in the dump, if I may ask? Would love to quickly swamp them out. I guess there are some other things needing to be replaced (or can't be) for those assets after all. bin and saving it, it doesn't seem to pick up in the game. I replaced one of the world tilesets with a direct rip of the SNES ripes by upscaling to 512x512 (still way better than the Port version) but after injecting into the. I have a few in various locations, but slot 3 has Epoch with wings at 600 A.D by Truce Canyon so you can easily see the issue with the water etc. Yes, I still need a saved game to look at that issue, Rhyagelle :)Īlso, I edited the top post to include my new modding tool, and a few descriptions of data found in the resources.bin.Īlrighty, I'll PM you my save. Luckily, the SNES sprites that are also included in the game (under chara/bmp) are also broken up in the right way. Originally posted by Nyxo:Yes, the sprites used by the steam version of the game are all broken up:
#CHRONO TRIGGER REMAKE KICKSTARTER ZIP FILE#
ZIP file containing all of those directoriesģ) Change the extension of the ZIP file to CTP
#CHRONO TRIGGER REMAKE KICKSTARTER ARCHIVE#
Patch -> Open Patch: Opens a patch file (*.ctp) as a collection of "replacements"ġ) File -> Open Archive on a fresh (unmodded) resources.bin fileĢ) Configure your replacements (by drag and drop, or context menu)ġ) Put all of your modded files in a directory structure that matches the paths shown in resources.binĢ) Create a single. Patch -> Save Patch: Saves all configured "replacements" as a patch file (*.ctp) You can also drag/drop a file from explorer onto any entry in the list (or right click on the entry and select "Replace."), to mark it as a "replacement". Once you have resources.bin open, you can extract files to your hard drive and do with as you will.
#CHRONO TRIGGER REMAKE KICKSTARTER INSTALL#
Play the game and enjoy a bilinear filter free experience!Īlso, I wrote a tool to allow anybody to mod the game's assets.įile -> Open Archive: Explore to the Chrono Trigger install directory and select resources.binįile -> Save Archive: Save all configured "replacements" into the currently open resources.bin You can then delete the 2 files you previously copied from the. If all is good, hit to continue, and it should patch your game and report success. A console window will pop up with most of this info on it. zip into your Chrono Trigger install directory and double click CT_Defilter.exe. *****FOR ANYBODY WHO'S PREVIOUSLY APPLIED THE DEFILTER*****īefore you can re-apply the defilter, you must restore libcocos2d.dll from it's backup that was automatically created when you applied the defilter the first time!Ģ) Rename libcocos2d_0.dll to libcocos2d.dll Don't complain to me if you still see blurriness, as that falls outside the scope of what this patcher does. It _ONLY_ removes the bilinear filter, so the "baked in" blurriness will remain.

This patcher works with the Steam release with BuildID 2563122.

It comes with instructions, however here's the coles notes: This is most noticable on the titlescreen, GUI, and clouds in the overworld as a lot of the game art actually has most of it's blurriness "baked in", which means removing the filter will do little/nothing to fix it. I wrote a patcher to remove all bilinear filtering from the game. NOTE: Sometimes updates are being made to these utilities later in this thread, however the links on this top post will ALWAYS link to the MOST RECENT version of my tools, so you don't need to go looking thru the entire thread to find the most recent versions.
